Confirming source-routed multicast is dead on the public Internet

Hey, there's a better way.
Split the movie into segments:
Segment 1: Minute 1.
Segment 2: Minute 2.
Segment 3: Minutes 3,4.
Segment 4: Minutes 5-8.
Segment 5: Minutes 9-16.
etc.
Then send each segment in a loop.
Each receiver receives every loop simultaneously.
Each segment may start receiving part way through, but then it starts again.
By the time a segment needs to play, it is completely received.
A 128 minute movie needs 8 streams.
While waiting for the first minute, you can play ads :slight_smile:
The shorter segments don't need to be sent for long:
Receivers can stop receiving the short segments once they have received one loop of it.
When no receiver is receiving a loop, you can stop sending it.

Regards,
Jakob.

Hey,

I may have worded up-speed potentially ambiguously, I mean over-speed,
meaning access needs higher than stream bitrate to receive stream of
specific bitrate. In practical world, of course already very
problematic scenario for most NFLX consumers.

ok. Play 2 minutes of ads at the start and save a stream.
Play another 2 minutes of ads every 16 minutes, then the maximum number of streams is 4.
The ads can be received in a single stream or be received after the shorter streams have completed.

Regards,
Jakob.

You could put this multicast receiver into the last hop before the customer
and then send unicast to the customer.

Regards,
Jakob.