Acceptable limits of latency

Gamers are very away of network latency, and can produce
fairly decent reports describing what is important to

Here is a nice report I saw on slashdot about the limits
of acceptable latency for Quake gamers.

what is the difference in the distribution of grenville's latencies with
those of a flat geographic distribution?


There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.

- J