Windows Media/RealPlayer monitoring?

Hi there folks.

Just a quick question that has come up at my workplace.
We are running some streaming services and have got a new proper
server which is going into the main machine room as opposed to the
old one which is sat in our building.

One question that has been put forward is how to go about monitoring
the streaming services to ensure that they are functional. We have
tools available which can make sure that the machine is still up but
so far we're only at the ideas stage with regards to monitoring the
actual services.

My question is simple.

Is there anyone out there who is using, or has implemented a
successful monitoring system for Windows Media Server and/or Real
Server? If so, then how did you go about it?

Cheers.

Quoting cw (security@fidei.co.uk):

My question is simple.

Is there anyone out there who is using, or has implemented a
successful monitoring system for Windows Media Server and/or Real
Server? If so, then how did you go about it?

I captured the data exchange between a client and a Windows Media
Server and wrote a little program to play the exchange back. The
server is happy with it and streams the file.

Connected
Read 128
Read 80
Read 80
Read 152
Read 56
Read 833
Read 48
64 72 538 831 831 833 831 833 833 831 831 833 833 833 831 ... ... ... ... ...

The input to the monitor program is a hex file built from tcpdump
output. The file consists of packets to send to the server delimited
with '#'s indicating a response from the server is expected.

Its very low tech but it works.

John Capo